Difference between revisions of "Talk:Magic Effect"

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55 bytes added ,  13:14, 29 February 2012
imported>Kdansky
imported>Kdansky
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:Peak Value Modifier seems to work the same as Value Modifier if Associated Item 2 is set to NONE. However the current description of Peak Value Modifier is completely wrong. Associated Item 2 does not take an Actor Value; it takes a Keyword. —[[User:Vinifera7|Vinifera7]] 23:56, 23 February 2012 (EST)
:Peak Value Modifier seems to work the same as Value Modifier if Associated Item 2 is set to NONE. However the current description of Peak Value Modifier is completely wrong. Associated Item 2 does not take an Actor Value; it takes a Keyword. —[[User:Vinifera7|Vinifera7]] 23:56, 23 February 2012 (EST)
::I've never seen this, is there an example magic effect like this I can look at?  --- [[User:Fowl|Fowl]] 05:25, 27 February 2012 (EST)
::I've never seen this, is there an example magic effect like this I can look at?  --- [[User:Fowl|Fowl]] 05:25, 27 February 2012 (EST)
:Think I've figured it out. If two PVMs have the same keyword set, they are exclusive of each other, and only the bigger value will be active, while the lesser will get canceled. See OakArmor and StoneArmor for examples.
:Think I've figured it out. If two PVMs have the same keyword set, they are exclusive of each other, and only the bigger value will be active, while the lesser will get canceled. See OakArmor and StoneArmor for examples. [[User:Kdansky|Kdansky]] 13:14, 29 February 2012 (EST)


=== Demoralize and Turn Undead ===
=== Demoralize and Turn Undead ===
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