Difference between revisions of "Talk:Magic Effect"
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→Peak Value Modifier
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::I've never seen this, is there an example magic effect like this I can look at? --- [[User:Fowl|Fowl]] 05:25, 27 February 2012 (EST) | ::I've never seen this, is there an example magic effect like this I can look at? --- [[User:Fowl|Fowl]] 05:25, 27 February 2012 (EST) | ||
:Think I've figured it out. If two PVMs have the same keyword set, they are exclusive of each other, and only the bigger value will be active, while the lesser will get canceled. See OakArmor and StoneArmor for examples. [[User:Kdansky|Kdansky]] 13:14, 29 February 2012 (EST) | :Think I've figured it out. If two PVMs have the same keyword set, they are exclusive of each other, and only the bigger value will be active, while the lesser will get canceled. See OakArmor and StoneArmor for examples. [[User:Kdansky|Kdansky]] 13:14, 29 February 2012 (EST) | ||
::Correction, I just found an example which worked differently: If you have a +250 FortifyHealth (ValueMod) effect, and a -100 RavageHealth (ValueMod), you'll end up with +150 (as expected). If you recast that spell, you end up with two of each (+300, as expected). | ::Correction, I just found an example which worked differently: If you have a +250 FortifyHealth (ValueMod) effect, and a -100 RavageHealth (ValueMod), you'll end up with +150 (as expected). If you recast that spell, you end up with two of each (+300, as expected). But if you change the Fortify effect into PeakVM and put its own keyword in, you'll end up with (surprise) +150, no matter how often you cast it. And weirdly enough, only one Fortify Effect is in your active effects list, but all the Ravage effects are there, though only one applies its modifiers. Weird? [[User:Kdansky|Kdansky]] 13:30, 29 February 2012 (EST) | ||
But if you change the Fortify effect into PeakVM and put its own keyword in, you'll end up with (surprise) +150, no matter how often you cast it. And weirdly enough, only one Fortify Effect is in your active effects list, but all the Ravage effects are there, though only one applies its modifiers. Weird? | |||
=== Demoralize and Turn Undead === | === Demoralize and Turn Undead === |