Difference between revisions of "Talk:Magic Effect"

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1,243 bytes added ,  00:54, 5 November 2013
imported>DTG
imported>RobinHood70
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I haven't tested this for all of the sound entries, but the Release entry only plays the first .wav in the Sound Description set, rather than choosing one randomly as you would expect. —[[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 22:11, 25 August 2012 (EDT)
I haven't tested this for all of the sound entries, but the Release entry only plays the first .wav in the Sound Description set, rather than choosing one randomly as you would expect. —[[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 22:11, 25 August 2012 (EDT)
== Base Cost and Skill Usage Mult ==
I've removed a note stating that Base Cost and Skill Usage Mult had no effect on custom effects because in my testing, they worked fine. What I did was to create a brand new effect and then manually select all the same settings as the Clairvoyance effect. Modifying Base Cost and Skill Usage Mult worked as expected—increasing Base Cost made the spell cost go up and increasing Skill Usage Mult made the skill increase faster.
One might argue that copying an existing spell's values as a test means I didn't actually create a custom effect, despite it being new, but I think that actually proves the point: if using existing values in a new effect fails to reproduce the problem, then the problem lies somewhere else (i.e., not choosing the correct values to make things work right) or the problem only occurs under very specific conditions, which would need to be investigated and documented. <span style="white-space:nowrap; line-height:0;">&ndash; [[User:RobinHood70|<span style="color:royalblue; font-size:150%; font-family:Vladimir Script,serif">Robin Hood</span>]]&nbsp; [[User_talk:RobinHood70|<span style="font-size:70%; vertical-align:super;">(talk)</span>]]</span> 2013-11-05T00:54:04 (EST)
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