Difference between revisions of "Talk:Magic Effect"

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355 bytes added ,  19:45, 13 December 2013
imported>Lofgren
imported>Lobotomy
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One might argue that copying an existing spell's values as a test means I didn't actually create a custom effect, despite it being new, but I think that actually proves the point: if using existing values in a new effect fails to reproduce the problem, then the problem lies somewhere else (i.e., not choosing the correct values to make things work right) or the problem only occurs under very specific conditions, which would need to be investigated and documented. <span style="white-space:nowrap; line-height:0;">&ndash; [[User:RobinHood70|<span style="color:royalblue; font-size:150%; font-family:Vladimir Script,serif">Robin Hood</span>]]&nbsp; [[User_talk:RobinHood70|<span style="font-size:70%; vertical-align:super;">(talk)</span>]]</span> 2013-11-05T00:54:04 (EST)
One might argue that copying an existing spell's values as a test means I didn't actually create a custom effect, despite it being new, but I think that actually proves the point: if using existing values in a new effect fails to reproduce the problem, then the problem lies somewhere else (i.e., not choosing the correct values to make things work right) or the problem only occurs under very specific conditions, which would need to be investigated and documented. <span style="white-space:nowrap; line-height:0;">&ndash; [[User:RobinHood70|<span style="color:royalblue; font-size:150%; font-family:Vladimir Script,serif">Robin Hood</span>]]&nbsp; [[User_talk:RobinHood70|<span style="font-size:70%; vertical-align:super;">(talk)</span>]]</span> 2013-11-05T00:54:04 (EST)
== "FX Persist" flag and the "On Hit" sound effect problem: ==
I've just discovered a peculiar quirk of the "FX Persist" flag in my testing of an effect: When the flag is enabled it causes the effect's "On Hit" sound effect to not play. I tested this with a blank ("Script" archetype, no scripts attached) Fire-and-Forget spell effect targeted at Self.
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