Difference between revisions of "Talk:Magic Effect"

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490 bytes added ,  09:55, 30 December 2016
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imported>Darkconsole
imported>Lofgren
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::That makes sense.  It has no apparent effect on the player/spells cast by the player.  Unsure of the effects on other Actors.
::That makes sense.  It has no apparent effect on the player/spells cast by the player.  Unsure of the effects on other Actors.
::--[[User:Cscottydont|Cscottydont]] 09:14, 4 March 2012 (EST)
::--[[User:Cscottydont|Cscottydont]] 09:14, 4 March 2012 (EST)
:::Checking "No Recast" makes it so that a second application of the effect from the same source will dispel the previous version. So if you cast, say, an armor spell with No Recast checked, then cast the same spell again, the second cast will overwrite the first and your armor will not increase again. However, you could use the same magic effect for a DIFFERENT armor spell, and the two spells would stack. [[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 2016-12-30T09:55:55 (EST)


I found a bug in CK in the "Magic Effect" dialog. When I enable "No Magnitude" flag and select "Assoc. Item 1" - "NONE", save my ESP file, and open it again in CK, "Assoc. Item 1" becomes "Health". And in the game, on the Skills Window, my Magic Effect increases Health by one point for my char.
I found a bug in CK in the "Magic Effect" dialog. When I enable "No Magnitude" flag and select "Assoc. Item 1" - "NONE", save my ESP file, and open it again in CK, "Assoc. Item 1" becomes "Health". And in the game, on the Skills Window, my Magic Effect increases Health by one point for my char.
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