Difference between revisions of "Talk:Notepad++ Setup"
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imported>HawkFest |
imported>Iceburg333 |
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::The import function is broken (at least in my 5.9.8 version). Instead, if the file userDefineLang.xml exists in the Notepad++'s installation folder, or in %AppData%\Roaming\Notepad++ folder (depending of your setup), just append the xml code to the end of file. If it doesn't exist, save the provided code under a file named userDefineLang.xml either in the installation foder, either in %AppData%\Roaming\Notepad++ folder (try first with the install folder, if it doesn't work then try with the %appdata% folder and it should work). | ::The import function is broken (at least in my 5.9.8 version). Instead, if the file userDefineLang.xml exists in the Notepad++'s installation folder, or in %AppData%\Roaming\Notepad++ folder (depending of your setup), just append the xml code to the end of file. If it doesn't exist, save the provided code under a file named userDefineLang.xml either in the installation foder, either in %AppData%\Roaming\Notepad++ folder (try first with the install folder, if it doesn't work then try with the %appdata% folder and it should work). | ||
::--[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 21:59, 25 October 2012 (EDT) | ::--[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 21:59, 25 October 2012 (EDT) | ||
== Error Reporting == | |||
While my Notepad ++ files are being compiled and work in game, even when I introduce intentional errors, my notepad ++ does not report any error and just compiles the script like normal. Is Notepad++ capable of reporting errors like the CK build does, and if so, how does one go about doing that? | |||
Thanks! --[[User:Iceburg333|Iceburg333]] ([[User talk:Iceburg333|talk]]) 2013-04-04T14:47:55 (EDT) | |||
== Advanced Compiler == | == Advanced Compiler == |