Difference between revisions of "Talk:Notepad++ Setup"

Jump to navigation Jump to search
420 bytes added ,  13:47, 4 April 2013
no edit summary
imported>HawkFest
imported>Iceburg333
Line 16: Line 16:
::The import function is broken (at least in my 5.9.8 version). Instead, if the file userDefineLang.xml exists in the Notepad++'s installation folder, or in %AppData%\Roaming\Notepad++ folder (depending of your setup), just append the xml code to the end of file. If it doesn't exist, save the provided code under a file named userDefineLang.xml either in the installation foder, either in %AppData%\Roaming\Notepad++ folder (try first with the install folder, if it doesn't work then try with the %appdata% folder and it should work).
::The import function is broken (at least in my 5.9.8 version). Instead, if the file userDefineLang.xml exists in the Notepad++'s installation folder, or in %AppData%\Roaming\Notepad++ folder (depending of your setup), just append the xml code to the end of file. If it doesn't exist, save the provided code under a file named userDefineLang.xml either in the installation foder, either in %AppData%\Roaming\Notepad++ folder (try first with the install folder, if it doesn't work then try with the %appdata% folder and it should work).
::--[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 21:59, 25 October 2012 (EDT)
::--[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 21:59, 25 October 2012 (EDT)
== Error Reporting ==
While my Notepad ++ files are being compiled and work in game, even when I introduce intentional errors, my notepad ++ does not report any error and just compiles the script like normal. Is Notepad++ capable of reporting errors like the CK build does, and if so, how does one go about doing that?
Thanks! --[[User:Iceburg333|Iceburg333]] ([[User talk:Iceburg333|talk]]) 2013-04-04T14:47:55 (EDT)


== Advanced Compiler ==
== Advanced Compiler ==
Anonymous user

Navigation menu