Difference between revisions of "Talk:OnStoryKillActor - Quest"
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A bit slow for multikills resulting from magic attacks
imported>CraftySentinel m (Changed response after testing.) |
imported>Rasikko (A bit slow for multikills resulting from magic attacks) |
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::::: Oh no they all get evaluated, even the root node (Event). I originally thought it didn't but I tested it myself and it does even though it looks like your not supposed to (for the root node). I can't seem to replicate what your saying though, the bunny doesn't fire the event for me. -[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-11-12T21:00:24 (EST) | ::::: Oh no they all get evaluated, even the root node (Event). I originally thought it didn't but I tested it myself and it does even though it looks like your not supposed to (for the root node). I can't seem to replicate what your saying though, the bunny doesn't fire the event for me. -[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-11-12T21:00:24 (EST) | ||
== Multiple kills == | |||
: This event is fast enough to catch rapid kills when using weapons, but not fast enough to catch rapid kills that resulted from magic attacks. For example, if 4 actors were blown up from a player placed rune '''at the same time''', the event may or may not catch ''all'' of them. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2019-01-11T06:41:17 (EST) |