Difference between revisions of "Talk:Pathing Tests"

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215 bytes added ,  13:39, 17 February 2012
I put it live.
imported>Susurruss
(Created page with "When doing pathing tests, there are a few things to remember: 1) ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for p...")
 
imported>Catwheezle
(I put it live.)
 
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== Pro Tips ==
When doing pathing tests, there are a few things to remember:
When doing pathing tests, there are a few things to remember:
1) ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for pathing tests (in areas you want the big boys to be).
1) ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for pathing tests (in areas you want the big boys to be).
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3)Pathing is difficult in narrow areas - if the space is not wide enough, you'll have to move objects. Remember any havok items and furniture are ignored by pathing tests, so don't worry about those.
3)Pathing is difficult in narrow areas - if the space is not wide enough, you'll have to move objects. Remember any havok items and furniture are ignored by pathing tests, so don't worry about those.
4) Sometimes everything looks good, but no matter how you pattern your edges, you just can't get through a certain spot. The simplest thing to do is to delete the offending tris and then use edge-select (G) to double-click both edges on either side of the gap, and let the CK fill that spot in. It will usually work (Even if the CK builds the exact same tris you had!)
4) Sometimes everything looks good, but no matter how you pattern your edges, you just can't get through a certain spot. The simplest thing to do is to delete the offending tris and then use edge-select (G) to double-click both edges on either side of the gap, and let the CK fill that spot in. It will usually work (Even if the CK builds the exact same tris you had!)
5) Most importantly - IF IT AIN'T BROKE, DON'T FIX IT! The auto-gen can make ugly navmeshes, but try pathing on them before redoing them.
5) Most importantly - IF IT AIN'T BROKE, DON'T FIX IT! The auto-gen can make ugly navmeshes, but try pathing on them before redoing them. {{Template:Unsigned|Susurruss|00:00, 17 February 2012‎}}
: I stuck this on the main page - good stuff shouldn't hide in Talk pages! :) --[[User:Catwheezle|Catwheezle]] 13:39, 17 February 2012 (EST)
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