Difference between revisions of "Talk:Perk"

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254 bytes added ,  12:03, 21 August 2020
imported>Vic3virtue
imported>Sein schatten
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::I've tested this with 2 perks using the Mod Spell Cost entry point.  I modified the vanilla Flames spell so its cost was 100 (for easier maths :P) then made a copy of the Novice Destruction perk (multiplier of 0.5) and changed the multiplier to 1.5.  With both of these perks active the cost of Flames was 75 (with no enchantment/potion bonuses and a destruction skill of 0).  In this case priority doesn't seem to matter as the entry point multipliers seem to get compounded. 1.5 x 0.5 = .75<br>
::I've tested this with 2 perks using the Mod Spell Cost entry point.  I modified the vanilla Flames spell so its cost was 100 (for easier maths :P) then made a copy of the Novice Destruction perk (multiplier of 0.5) and changed the multiplier to 1.5.  With both of these perks active the cost of Flames was 75 (with no enchantment/potion bonuses and a destruction skill of 0).  In this case priority doesn't seem to matter as the entry point multipliers seem to get compounded. 1.5 x 0.5 = .75<br>
::[[User:Cscottydont|Cscottydont]] 08:14, 29 February 2012 (EST)
::[[User:Cscottydont|Cscottydont]] 08:14, 29 February 2012 (EST)
:::Tested this with one perk and two entry points. Can confirm. Safe to assume that this result is identical to two mods with one perk, one using multiplier of 1.5 and one with 0.5. [[User:Sein schatten|Sein schatten]] ([[User talk:Sein schatten|talk]])


==Ability==
==Ability==

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