Difference between revisions of "Talk:PlayGamebryoAnimation - ObjectReference"
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Talk:PlayGamebryoAnimation - ObjectReference (edit)
Revision as of 21:24, 6 April 2013
, 21:24, 6 April 2013→afEaseInTime?: Found an answer
imported>HawkFest m (→afEaseInTime?) |
imported>HawkFest (→afEaseInTime?: Found an answer) |
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'''Now my question :''' regarding the above quote from the article, what exactly an animation "''easing-in''" itself is doing? What is the effect of the afEaseInTime parameter? I have the feeling I'm missing something here... | '''Now my question :''' regarding the above quote from the article, what exactly an animation "''easing-in''" itself is doing? What is the effect of the afEaseInTime parameter? I have the feeling I'm missing something here... | ||
EDIT : trying to find an answer, I just used the above code with afEaseInTime = 1.0 and a wait time of 2.0. When attached to a dwemer chest, in-game I can see the animation beginning right away, but its sound begins a second later. Because of a greater Wait time, the animation is however fully rendered along (but not synchronized) with its sound. My guess is that the motivation behind this parameter would be to impose some delay before the animation takes place, however it's too erratic (sometimes broken for those container objects I've tried it with) to be used in all confidence. | |||
--[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 2013-04-06T16:12:50 (EDT) | --[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 2013-04-06T16:12:50 (EDT) |