Difference between revisions of "Talk:Save File Notes (Papyrus)"
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More →Save File Weirdness
imported>TheMagician (save file weirdness) |
imported>TheMagician (More →Save File Weirdness) |
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* am I correct in assuming that the order of the scripts on an actor/object has to stay the same to avoid corrupting the save file? ie. no deleting, only adding new to the end of the list | * am I correct in assuming that the order of the scripts on an actor/object has to stay the same to avoid corrupting the save file? ie. no deleting, only adding new to the end of the list | ||
* is there any way to fix this? ie. will restoring the original script and re-adding the scripts and resetting the properties on my actor fix the save file issue, and if so, how the heck do we update scripts without breaking everything? | * is there any way to fix this? ie. will restoring the original script and re-adding the scripts and resetting the properties on my actor fix the save file issue, and if so, how the heck do we update scripts without breaking everything? | ||
--[[User:TheMagician|TheMagician]] 14:57, 14 March 2012 (EDT) | --[[User:TheMagician|TheMagician]] 14:57, 14 March 2012 (EDT) | ||
: Edit: On further reflection, it occurs to me that it might not be finding the methods because the scripts extend different object types. It still shouldn't be trying to make function calls from script #2 on the object type of script #1, though. ie. Why is the game trying to use methods from object type #1 on object type #2? The script itself is correct (works perfectly on a clean save without errors or warnings) but for some reason thinks it's extending a different object. The new scripting engine makes my brain hurt. :( | |||
: --[[User:TheMagician|TheMagician]] 11:05, 16 March 2012 (EDT) |