Difference between revisions of "Talk:SetNthEntryValue - Perk"

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100 bytes added ,  10:01, 13 December 2017
imported>Rasikko
(Unexpected values if a skill is max level on load.)
imported>Rasikko
Line 3: Line 3:


== Unexpected Results with max skills ==
== Unexpected Results with max skills ==
If a spell magnitude is modified with this function and the skill level is 100 when the mod is loaded, the value will be incorrect, until the skill is made legendary. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-12-13T09:34:29 (EST)
If a spell magnitude is modified with this function when the mod loads, the skill will have be reset in some way because otherwise, the value will be incorrect. So far making a skill legendary from the menu will do the trick. [[SetActorValue - Actor]] has no effect. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-12-13T10:01:03 (EST)
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