Difference between revisions of "Talk:TranslateTo - ObjectReference"

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imported>Jaxonz
imported>DavidJCobb
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afAngleY is likewise relative to the object itself, however afAngleX does use world absolute angles. It is uncertain why this inconsistency exists.
afAngleY is likewise relative to the object itself, however afAngleX does use world absolute angles. It is uncertain why this inconsistency exists.
:My tests indicate that TranslateTo's angle parameters function exactly as they should. Skyrim uses extrinsic (world-relative) ZYX rotations. Objects always rotate around ''the world's'' axes, not their own axes. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-02-02T20:54:21 (EST)
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