Difference between revisions of "Talk:TranslateTo - ObjectReference"
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Talk:TranslateTo - ObjectReference (edit)
Revision as of 20:54, 2 February 2015
, 20:54, 2 February 2015→Global and Object-Relative Angles
imported>Jaxonz (→Global and Object-Relative Angles: new section) |
imported>DavidJCobb |
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afAngleY is likewise relative to the object itself, however afAngleX does use world absolute angles. It is uncertain why this inconsistency exists. | afAngleY is likewise relative to the object itself, however afAngleX does use world absolute angles. It is uncertain why this inconsistency exists. | ||
:My tests indicate that TranslateTo's angle parameters function exactly as they should. Skyrim uses extrinsic (world-relative) ZYX rotations. Objects always rotate around ''the world's'' axes, not their own axes. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-02-02T20:54:21 (EST) |