Difference between revisions of "Talk:Variables and Properties"

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imported>Marth
imported>Marth
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::I could be wrong here, but its not just ObjectReferences.  Now, this could be because I wasn't adding Properties to an ObjectReference, but in fact adding Properties to the Base Item.  Because there was hundreds of child ObjectReferences, and filling each one was too monumental.  It appears to have cascaded down to the objectReferences in terms of filling these Properties though, however, if those ObjectReferences were already baked in to the game, adding Properties would always return a Null (None) value.  Those Properties could be a Boolean array, MiscObject, Static, etc,etc.  In terms of adding Properties to a child Object Reference in some cell that has a script attached to it, that I do not know if the same thing occurs.
::I could be wrong here, but its not just ObjectReferences.  Now, this could be because I wasn't adding Properties to an ObjectReference, but in fact adding Properties to the Base Item.  Because there was hundreds of child ObjectReferences, and filling each one was too monumental.  It appears to have cascaded down to the objectReferences in terms of filling these Properties though, however, if those ObjectReferences were already baked in to the game, adding Properties would always return a Null (None) value.  Those Properties could be a Boolean array, MiscObject, Static, etc,etc.  In terms of adding Properties to a child Object Reference in some cell that has a script attached to it, that I do not know if the same thing occurs.
  Personally, I think it should be an absolute avoided practice unless you reset every Cell in the game where these objectReferences exist.
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