Difference between revisions of "Talk:WillIntimidateSucceed - Actor"

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m
correction
imported>DavidJCobb
(disassembly)
 
imported>DavidJCobb
m (correction)
Line 21: Line 21:
   float  speechTarget = this->actorValueOwner.GetCurrent(0x11);
   float  speechTarget = this->actorValueOwner.GetCurrent(0x11);
   float  a = (speechPlayer - speechTarget) / 100.0;
   float  a = (speechPlayer - speechTarget) / 100.0;
   float  esp04 = max(-1.0, a);
   float  c = pow(1.0 + max(-1.0, a), GMST:fIntimidateSpeechcraftCurve);
  float  c = pow(1.0 + a, GMST:fIntimidateSpeechcraftCurve);
   SInt16 levelDataPlayer = (*g_thePlayer)->baseForm->actorData.TESV_0044D4D0();
   SInt16 levelDataPlayer = (*g_thePlayer)->baseForm->actorData.TESV_0044D4D0();
   SInt32 levelDataTarget = this->baseForm->actorData.TESV_0044D4D0();
   SInt32 levelDataTarget = this->baseForm->actorData.TESV_0044D4D0();
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