Difference between revisions of "User talk:Electrosheep"
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→Retexture Tutorial
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--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST) | --[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST) | ||
= Retexture Tutorial = | |||
You will need | == You will need == | ||
# [http://www.gimp.org/downloads/ The Gimp] | # [http://www.gimp.org/downloads/ The Gimp] | ||
# [http://code.google.com/p/gimp-dds/downloads/detail?name=gimp-dds-win32-2.0.9.zip&can=2&q= Gimp DDS Plugin] | # [http://code.google.com/p/gimp-dds/downloads/detail?name=gimp-dds-win32-2.0.9.zip&can=2&q= Gimp DDS Plugin] | ||
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Install everything: Gimp DDS plugin goes in the gimp plugins directory (ex: C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins) | Install everything: Gimp DDS plugin goes in the gimp plugins directory (ex: C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins) | ||
== Fallout Mod Manager == | |||
Run FOMM and select '''Tools>BSA unpacker''' | Run FOMM and select '''Tools>BSA unpacker''' | ||
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At this point, we have all the files that we need to work with. You should change '''silversword''' in the dds file and the nif files to something else. I named mine '''paladinsword'''. | At this point, we have all the files that we need to work with. You should change '''silversword''' in the dds file and the nif files to something else. I named mine '''paladinsword'''. | ||
== The GIMP == | |||
Now, we need to open up the dds file with Gimp. This should be as simple as firing up gimp, selecting '''open''' and opening up '''silversword.dds'''. Check '''Load mipmaps'''. Edit to your hearts content, then simple save it, by clicking '''File>Save As'''. Check '''Generate Mipmaps''' when the box pops up. If it gives you crap about a volume map, ignore it. | Now, we need to open up the dds file with Gimp. This should be as simple as firing up gimp, selecting '''open''' and opening up '''silversword.dds'''. Check '''Load mipmaps'''. Edit to your hearts content, then simple save it, by clicking '''File>Save As'''. Check '''Generate Mipmaps''' when the box pops up. If it gives you crap about a volume map, ignore it. | ||
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[[File:GIMP.jpg|200px]] | [[File:GIMP.jpg|200px]] | ||
== NifSkope == | |||
At this point, it's just a matter of using nifskope to change the texture. | At this point, it's just a matter of using nifskope to change the texture. | ||
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Now, select '''Save As''', which is to the right of '''Load''', and save your work | Now, select '''Save As''', which is to the right of '''Load''', and save your work | ||
Remember, you should have changed the "silversword" part of all the files we have been working with, and you should have saved your work to the file paths I mentioned above. If you are working in a folder on your desktop, for example, the Creation Kit will complain (IIRC) during this next part. | Remember, you should have changed the "silversword" part of all the files we have been working with, and you should have saved your work to the file paths I mentioned above. If you are working in a folder on your desktop, for example, the Creation Kit will complain (IIRC) during this next part. | ||
Anyway, repeat all these steps for the other nif file, using the same texture and all. | |||
== Creation Kit == | |||
The last thing to do is integrate it into Skyrim via the CK. Fire it up, and navigate to '''WorldObjects>Static>Weapons>Silver'''. | The last thing to do is integrate it into Skyrim via the CK. Fire it up, and navigate to '''WorldObjects>Static>Weapons>Silver'''. | ||
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Save changes to your plugin, make sure Skyrim loads it (by clicking '''Data Files''' on the Skyrim splash screen. | Save changes to your plugin, make sure Skyrim loads it (by clicking '''Data Files''' on the Skyrim splash screen. | ||
== The Test == | |||
Test your hard work by hitting '`' from the Skyrim main menu (to display the console) and type ''coc molagbalvoicecell'' (a really small area that loads fast). | Test your hard work by hitting '`' from the Skyrim main menu (to display the console) and type ''coc molagbalvoicecell'' (a really small area that loads fast). | ||
Then, enter ''help "<your item name here>"'' For me, ''help "paladin sword"''. This will display a line similar to this '''WEAP: (05000d62) 'Paladin Sword'''' We need that number. You don't need to enter leading zeros, so next enter ''player.additem 5000d62 1'', replacing my number with your number, and you should now have your retextured item in your inventory! | Then, enter ''help "<your item name here>"'' For me, ''help "paladin sword"''. This will display a line similar to this '''WEAP: (05000d62) 'Paladin Sword'''' We need that number. You don't need to enter leading zeros, so next enter ''player.additem 5000d62 1'', replacing my number with your number, and you should now have your retextured item in your inventory! | ||
== Conclusions and Babbling == | |||
You now should have all the skills to retexture an item, without replacing the actual item in the game. Once I figure out how to edit 3D models, I'll post that as well. | |||
I was late for class for this, so I hope your happy. | I was late for class for this, so I hope your happy. | ||
Wow. I just figured out a huge mess I got myself into. I figured I would set nifskope to open .nif files by default (so that I could just double click a nif and wala). However, DO NOT DO THIS UNDER ANY CIRCUMSTANCES!!!! Fire up nifskope, then click load, then select your nif, or else you will not have textures!!! | Wow. I just figured out a huge mess I got myself into. I figured I would set nifskope to open .nif files by default (so that I could just double click a nif and wala). However, DO NOT DO THIS UNDER ANY CIRCUMSTANCES!!!! Fire up nifskope, then click load, then select your nif, or else you will not have textures!!! |