Difference between revisions of "SetAlpha - Actor"
Jump to navigation
Jump to search
→Notes: Added a note about ForceGreets packages
imported>JustinOther m (→Notes: Formatting) |
(→Notes: Added a note about ForceGreets packages) |
||
Line 35: | Line 35: | ||
*This function cannot be called on a dead or disabled actor. You will get an error that the actor has no AI process. | *This function cannot be called on a dead or disabled actor. You will get an error that the actor has no AI process. | ||
*Actors with an alpha value less than 1 will not be able to ForceGreet the player, ''unless'' they are flagged as a ghost (either on the base actor or via the SetGhost command). Their package will run and they will approach the player when in range, but will not initiate dialogue. | |||
**Note that setting an NPC as a ghost will make them immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events. | |||
**You can temporarily set an NPC as a ghost for the sake of a ForceGreet package through a package fragment script. Call akActor.SetGhost(true) when the package begins and akActor.SetGhost(false) when the package ends. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |