Difference between revisions of "Topic"

Jump to navigation Jump to search
No change in size ,  13:18, 15 August 2023
m
no edit summary
imported>Thingy Person
(Added information on the Rumors subtype)
m
 
Line 7: Line 7:
** '''Custom:''' The default, each Custom topic is treated separately.
** '''Custom:''' The default, each Custom topic is treated separately.
** '''ForceGreet:''' A subtype used by guards when attempting to arrest the player. Note that Topics do not need to be tagged as Forcegreets in order for you to use them in [[ForceGreet_(Package_Template)|Forcegreet Packages]].
** '''ForceGreet:''' A subtype used by guards when attempting to arrest the player. Note that Topics do not need to be tagged as Forcegreets in order for you to use them in [[ForceGreet_(Package_Template)|Forcegreet Packages]].
** '''Rumors:''' A subtype used to create cross-quest Rumor topics. Valid TopicInfos belonging to topics with this Subtype will be combined into one stack. If the originating Topic has no Topic Text, then the game setting sTopicSubtypeTextPlayerDialogueRumors ("Heard any rumors lately?") will be displayed. If a Topic Text or Prompt does exist, then that will be displayed instead, but only when that Info is next in line, at which point if will replace the default dialogue choice. In vanilla, rumor TopicInfos have the Random flag and a 24 hour reset timer, and are either conditioned on the JobInnkeeperFaction or on specific NPCs, as well as other situational conditions.
** '''Rumors:''' A subtype used to create cross-quest Rumor topics. Valid TopicInfos belonging to topics with this Subtype will be combined into one stack. If the originating Topic has no Topic Text, then the game setting sTopicSubtypeTextPlayerDialogueRumors ("Heard any rumors lately?") will be displayed. If a Topic Text or Prompt does exist, then that will be displayed instead, but only when that Info is next in line, at which point it will replace the default dialogue choice. In vanilla, rumor TopicInfos have the Random flag and a 24 hour reset timer, and are either conditioned on the JobInnkeeperFaction or on specific NPCs, as well as other situational conditions.
* '''Topic Text:''' Optionally, when this Topic has a qualifying Info, this prompt will be displayed in the dialogue menu. If the player selects it, the Topic's Info will play. Note that if the Info has its own prompt, the Info's prompt will override this one.
* '''Topic Text:''' Optionally, when this Topic has a qualifying Info, this prompt will be displayed in the dialogue menu. If the player selects it, the Topic's Info will play. Note that if the Info has its own prompt, the Info's prompt will override this one.
* '''Do all before repeating:''' Used with [[Topic Info|Random Infos]], when checked, the game will not repeat the same random info until all currently valid infos in the topic have been spoken.
* '''Do all before repeating:''' Used with [[Topic Info|Random Infos]], when checked, the game will not repeat the same random info until all currently valid infos in the topic have been spoken.

Navigation menu