Difference between revisions of "Talk:Perk Entry Point"

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[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:39, 15 August 2024 (EDT)
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 21:39, 15 August 2024 (EDT)


::Many thanks for this info! I didn't know you were still around after all these years! More to the point, are you aware of how "Mod Target Damage Resistance" works? If we add a flat value, say +140, the armor rating of the target does not really increase by 140 points. What I found is that, if the gamesetting fArmorScalingFactor is 0.1 (meaning 0.1% of physical resistance for each armor rating point) and we add, say +0.14 through "Mod Target Damage Resistance", then the target armor effectively increases by 140. So my guess is that "Mod Target Damage Resistance" with "+x" will effectively increase the armor rating of the target by: x/(0.01*fArmorScalingFactor). Is this correct? (in other words, this perk entry directly affects physical resistance, not armor rating, but such effect can be interpreted as an increase in armor rating if we take the gamesetting fArmorScalingFactor into account, which represents the AR <-> physicalRes conversion factor).
**Many thanks for this info! I didn't know you were still around after all these years! More to the point, are you aware of how "Mod Target Damage Resistance" works? If we add a flat value, say +140, the armor rating of the target does not really increase by 140 points. What I found is that, if the gamesetting fArmorScalingFactor is 0.1 (meaning 0.1% of physical resistance for each armor rating point) and we add, say +0.14 through "Mod Target Damage Resistance", then the target armor effectively increases by 140. So my guess is that "Mod Target Damage Resistance" with "+x" will effectively increase the armor rating of the target by: x/(0.01*fArmorScalingFactor). Is this correct? (in other words, this perk entry directly affects physical resistance, not armor rating, but such effect can be interpreted as an increase in armor rating if we take the gamesetting fArmorScalingFactor into account, which represents the AR <-> physicalRes conversion factor).
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