Difference between revisions of "User talk:Rasikko"

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102 bytes added ,  05:29, 30 November 2017
imported>Rasikko
imported>Rasikko
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*The maximum skill level to effect an enchanted item's gold value is capped at 100.
*The maximum skill level to effect an enchanted item's gold value is capped at 100.
*The ''lower'' the skill level, the higher the enchanted item's gold value will be.
*The ''lower'' the skill level, the higher the enchanted item's gold value will be.
*The gold value boosted from tempering is counted. Exact calculations unknown.
*The gold value boosted from tempering is counted towards the gold value calculations.
*Perks have no effect on the gold value.
*Perks have no effect on the gold value.
*Vanilla Apparel with more than 1 enchantment, only the first enchantment determines the gold value.
*Vanilla Apparel with more than 1 enchantment, only the first enchantment determines the gold value.
*The base gold value for the base item of a vanilla enchanted item is added to the gold value.
*For weapons(formula not documented here), duration is used instead of an EffectBase(which is also 0).
*For weapons(formula not documented here), duration is used instead of an EffectBase(which is also 0).
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; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill.
; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill.
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Where SoulGemPower is the value of the current soul trapped in the Soul Gem.<br>  
Where SoulGemPower is the value of the current soul trapped in the Soul Gem.<br>


== Mystery Almost Solved ==
== Mystery Almost Solved ==
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