Difference between revisions of "User talk:Rasikko"
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→Enchanted Item Gold Value Mystery
imported>Rasikko |
imported>Rasikko |
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*The maximum skill level to effect an enchanted item's gold value is capped at 100. | *The maximum skill level to effect an enchanted item's gold value is capped at 100. | ||
*The ''lower'' the skill level, the higher the enchanted item's gold value will be. | *The ''lower'' the skill level, the higher the enchanted item's gold value will be. | ||
*The gold value boosted from tempering is counted | *The gold value boosted from tempering is counted towards the gold value calculations. | ||
*Perks have no effect on the gold value. | *Perks have no effect on the gold value. | ||
*Vanilla Apparel with more than 1 enchantment, only the first enchantment determines the gold value. | *Vanilla Apparel with more than 1 enchantment, only the first enchantment determines the gold value. | ||
*The base gold value for the base item of a vanilla enchanted item is added to the gold value. | |||
*For weapons(formula not documented here), duration is used instead of an EffectBase(which is also 0). | *For weapons(formula not documented here), duration is used instead of an EffectBase(which is also 0). | ||
<br> | <br> | ||
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; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill. | ; Working example: 220 + (0.12 * 3000) = 580; This gets cut down to 529 with 100 skill. | ||
</source> | </source> | ||
Where SoulGemPower is the value of the current soul trapped in the Soul Gem.<br> | Where SoulGemPower is the value of the current soul trapped in the Soul Gem.<br> | ||
== Mystery Almost Solved == | == Mystery Almost Solved == |