IsInDialogueWithPlayer - ObjectReference: Difference between revisions

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imported>Catwheezle
(Added "see also" section items.)
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== Syntax ==
== Syntax ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
bool Function IsInDialogueWithPlayer() native
bool Function IsInDialogueWithPlayer() native
</source>
</syntaxhighlight>


== Parameters ==
== Parameters ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<syntaxhighlight lang="papyrus">
; Is chatterbox talking to the player?
; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()
</source>
</syntaxhighlight>


== See Also ==
== See Also ==

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