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imported>Langerz82 |
m (Convert source tags to syntaxhighlight) |
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Take a look at the file and read the comments. | Take a look at the file and read the comments. | ||
< | <syntaxhighlight lang="papyrus"> | ||
Bool Property useLooking Auto ; Should we take into account Line of Sight or not. | Bool Property useLooking Auto ; Should we take into account Line of Sight or not. | ||
Int Property fMinutesInterval Auto ; Desired Minutes Interval /10.0 (minutes) ex. | Int Property fMinutesInterval Auto ; Desired Minutes Interval /10.0 (minutes) ex. | ||
GlobalVariable Property GameHour Auto ; The Games Hour leave default. | GlobalVariable Property GameHour Auto ; The Games Hour leave default. | ||
</ | </syntaxhighlight> | ||
* useLooking - Set to TRUE if you want the interval to occur only when its in the players view. | * useLooking - Set to TRUE if you want the interval to occur only when its in the players view. | ||
* fMinutesInterval - How many minutes can pass before the OnTimeElapsed Overridden function will get called. | * fMinutesInterval - How many minutes can pass before the OnTimeElapsed Overridden function will get called. | ||
< | <syntaxhighlight lang="papyrus"> | ||
;/++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ;/++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
+ OVERRIDE FUNCTIONS | + OVERRIDE FUNCTIONS | ||
| Line 26: | Line 26: | ||
;Debug.Notification("ObjectReferenceInterval(Event:OnTimeElapsed)") | ;Debug.Notification("ObjectReferenceInterval(Event:OnTimeElapsed)") | ||
EndEvent | EndEvent | ||
</ | </syntaxhighlight> | ||
* OnTimeElapsed is called when the minutes interval is reached and should be overridden and include what you want to do with the Object Reference. | * OnTimeElapsed is called when the minutes interval is reached and should be overridden and include what you want to do with the Object Reference. | ||
| Line 32: | Line 32: | ||
* Ok next you need to provide your script that extends from the ObjectReferenceInterval file. For this example we have a script that locks/unlocks an object at a specified interval. Copy the [https://gist.github.com/Langerz82/79acce714b77f3b8d481 Lock/Unlock Interval Example] to your Skyrim/Data/Scripts/Source folder. | * Ok next you need to provide your script that extends from the ObjectReferenceInterval file. For this example we have a script that locks/unlocks an object at a specified interval. Copy the [https://gist.github.com/Langerz82/79acce714b77f3b8d481 Lock/Unlock Interval Example] to your Skyrim/Data/Scripts/Source folder. | ||
< | <syntaxhighlight lang="papyrus"> | ||
;/++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ;/++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
+ This script enables an ObjectReference like a door locked and unlocked | + This script enables an ObjectReference like a door locked and unlocked | ||
| Line 55: | Line 55: | ||
isLocked = !isLocked | isLocked = !isLocked | ||
EndEvent | EndEvent | ||
</ | </syntaxhighlight> | ||
* The following overides the OnTimeElapsed Event by locking and unlocking the door at the specified interval which in this case should be every 5 minutes. | * The following overides the OnTimeElapsed Event by locking and unlocking the door at the specified interval which in this case should be every 5 minutes. | ||