Difference between revisions of "Category:Fallout4 Scripting Quest Tutorial"
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Category:Fallout4 Scripting Quest Tutorial (edit)
Revision as of 11:25, 27 March 2017
, 11:25, 27 March 2017no edit summary
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[[Category:Tutorials]] | |||
[[Category:New Users]] | |||
{{Tutorial Index | |||
|series=Fallout4 Scripting Quest Tutorial | |||
|chapter=1_One_Time_Startup | |||
|Prev=:Category:Tutorials | |||
|Next=Part_2:_One_Time Mod_Load | |||
}} | |||
=Start up the GECK by running the Bethesda.Net Launcher= | =Start up the GECK by running the Bethesda.Net Launcher= | ||
'''The following are required for this tutorial''' | '''The following are required for this tutorial''' | ||
*You own Fallout 4 | *You own Fallout 4 | ||
*You’ve downloaded the GECK (inside the Bethesda.net Launcher) | *You’ve downloaded the GECK (inside the Bethesda.net Launcher) | ||
*You’ve have signed up for an account on Bethesda and are logged in. | *You’ve have signed up for an account on Bethesda and are logged in. | ||
[[image:Picture1.png]] | |||
[[image: | =Click the Play button (lower right corner)= | ||
Click OK to any dialogs that pop up. | |||
Three windows will appear: | |||
*Object Window: Eventually this will contain all the objects in the Fallout 4 world. Everything you see in the game has an object that is referenced here | |||
*Cell View: Specific “cells” in the world. (IE. rooms, towns, etc) | |||
*Render Window: Displays the current cell you’re editing | |||
[[image:Picture2.png]] | |||
=Menu-Select File > Data… = | |||
[[image:Picture3.png]] | |||
=Double-click the Fallout4.esm= | |||
[[image:Picture4.png]] | |||
=Click the OK button= | |||
Note that the Object Window and Cell View windows are populated with data representing the objects in the Fallout 4 world. There is also a warnings windows filled with warning messages. Ignore all of them. | |||
[[image:Picture5.png]] | |||
=Double-Click on any item in the left list in the Cell View Window= | |||
This brings up the object in the Render Windows. | |||
For example if you double-click on BeaconHillPub, you’ll see it appear in the Render Window | |||
To navigate the Render Window: | |||
*Mouse wheel zooms in and out | |||
*Holding down the mouse wheel while dragging the mouse, pans | |||
*Holding down the Shift-Key while dragging the mouse rotates | |||
*If you click on an object in the render window, Shift-Key (mouse move) rotates around that object | |||
[[image:Picture6.png]] | |||
=Menu-Select File > Save= | |||
[[image:Picture7.png]] | |||
=Type in a File name= | |||
I used ProfessorFTutorial, but you should choose something easy to remember like YournameTutorial. The filename doesn’t have to end in Tutorial, I just chose that because this is a tutorial! | |||
[[image:Picture8.png]] | |||
=Click the Save button= | |||
Note that the title bar of your Window is whatever you named your file in the previous step. | |||
You’re done creating your first mod! It doesn’t do anything interesting, it’s just a copy of Fallout 4. | |||
Go to the next tutorial to learn how to load your mod into Fallout 4. | |||
[[image:Picture9.png]] |