Difference between revisions of "Category talk:Getting Started"
Jump to navigation
Jump to search
Should mods parent Update.esm?
imported>JBurgess |
imported>Jumps-Down-Stairs (Should mods parent Update.esm?) |
||
Line 20: | Line 20: | ||
:: Consider it confirmed. [[User:JBurgess|Joel Burgess]] 04:10, 8 February 2012 (EST) | :: Consider it confirmed. [[User:JBurgess|Joel Burgess]] 04:10, 8 February 2012 (EST) | ||
: Even though Update.esm is always loaded by the game... Should mods have it as a dependency, or just Skyrim.esm? When creating a new mod, wouldn't it be best to check both Skyrim.esm and Update.esm, so that your mod is based on both of them? That way, when editing, you'll be editing based on the updated game, and not the base game? This seems like it might be important, so that you don't accidentally overwrite things that have been fixed in a patch. On the other hand, you're then basing your mod off a moving target, one that will (hopefully) be updated frequently, and this may cause other messiness. Thoughts? -- [[User:Jumps-Down-Stairs|Jumps-Down-Stairs]] ([[User talk:Jumps-Down-Stairs|Speak]]) 10:32, 8 February 2012 (EST) | |||
---- | ---- | ||