Acoustic Space: Difference between revisions
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Reworded, reorganized, general prettiness applied :)
imported>TheMagician (added note about create an acoustic space button) |
imported>RvIceB (Reworded, reorganized, general prettiness applied :)) |
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Acoustic Spaces are used to define | Acoustic Spaces are used to define the audio properties of a [[Cells|Cell]] in the game. | ||
You can create smaller acoustic spaces within cells by using the Create an Acoustic Space button on the main toolbar. | They can be used to define looping ambient sound effects and [[Reverb Parameters]] that will be heard in the applied [[Cells|Cell]]. | ||
==Creating an Acoustic Space== | |||
To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the [[Common Data]] tab of the [[Cells|Cell]] dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through [[Regions]]. | |||
You can create smaller acoustic spaces within cells by using the 'Create an Acoustic Space' button on the main toolbar. | |||
==Acoustic Space Perameters== | |||
* '''ID:''' unique name of the Acoustic Space | * '''ID:''' unique name of the Acoustic Space | ||
* '''Environment type:''' which [[Reverb Parameters]] preset the Acoustic Space will use | * '''Environment type:''' which [[Reverb Parameters|Reverb Parameter]] preset the Acoustic Space will use | ||
* '''Use Sounds From Region:''' sounds | * '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. | ||
* '''Looping Sound:''' sound that will be looped in this Acoustic Space | * '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone) | ||
[[Category:Audio]] | [[Category:Audio]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||