Acoustic Space: Difference between revisions

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464 bytes added ,  21 July 2019
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Reverted edits by Sanchez Bond (talk) to last revision by RvIceB
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imported>Scrivener07
m (Reverted edits by Sanchez Bond (talk) to last revision by RvIceB)
 
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Acoustic Spaces are used to define the audio properties of a [[Cells|Cell]] in the game.
They can be used to define looping ambient sound effects and [[Reverb Parameters]] that will be heard in the applied [[Cells|Cell]].
==Creating an Acoustic Space==
To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the [[Common Data]] tab of the [[Cells|Cell]] dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through [[Regions]].
You can create smaller acoustic spaces within cells by using the 'Create an Acoustic Space' button on the main toolbar.
==Acoustic Space Perameters==
==Acoustic Space Perameters==


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* '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space.
* '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space.
* '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone)
* '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone)
Free audio software
* '''[https://bestwinsoft.com/windows/multimedia/audio-editors Audio Tools]
* '''[https://biblsoft.ru/windows/multimedia/audio-editors More Audio Tools and Editors]


[[Category:Audio]]
[[Category:Audio]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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