Acoustic Space: Difference between revisions
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Reverted edits by Sanchez Bond (talk) to last revision by RvIceB
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Acoustic Spaces are used to define the audio properties of a [[Cells|Cell]] in the game. | |||
They can be used to define looping ambient sound effects and [[Reverb Parameters]] that will be heard in the applied [[Cells|Cell]]. | |||
==Creating an Acoustic Space== | |||
To define a cell's Acoustic Space, use the Default Acoustic Space drop down box on the [[Common Data]] tab of the [[Cells|Cell]] dialog. Exterior cells do not typically define an Acoustic Space; ambient sound effects for most exterior cells are defined through [[Regions]]. | |||
You can create smaller acoustic spaces within cells by using the 'Create an Acoustic Space' button on the main toolbar. | |||
==Acoustic Space Perameters== | ==Acoustic Space Perameters== | ||
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* '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. | * '''Use Sounds From Region:''' Include sounds from the selected [[Regions|Region]]; sounds derived from [[Regions]] are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. | ||
* '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone) | * '''Looping Sound:''' sound that will be looped in this Acoustic Space (typically a stereo looping file to provide unique background noise or roomtone) | ||
[[Category:Audio]] | [[Category:Audio]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||