Difference between revisions of "Activate (Procedure)"

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457 bytes added ,  11:30, 21 July 2014
Note about using this package for activating doors.
imported>Catwheezle
(Added "see also" section items.)
imported>Terra Nova2
(Note about using this package for activating doors.)
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|Notes=
|Notes=
*None
*When using this package on an actor that is expected to activate a door(opening it), the actor will not travel to the front of the door like one would expect.
Instead the actor will travel to the objects pivot point(the yellow axis you see on all reference pieces in the [[Render Window]]. This not only looks odd, but it presents a pathing problem if the door
is positioned in a tight space as the door will swing in such a way as to trap the actor behind it.


|SeeAlso=
|SeeAlso=
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