Difference between revisions of "Activate (Procedure)"
Jump to navigation
Jump to search
Note about using this package for activating doors.
imported>Catwheezle (Added "see also" section items.) |
imported>Terra Nova2 (Note about using this package for activating doors.) |
||
Line 13: | Line 13: | ||
|Notes= | |Notes= | ||
* | *When using this package on an actor that is expected to activate a door(opening it), the actor will not travel to the front of the door like one would expect. | ||
Instead the actor will travel to the objects pivot point(the yellow axis you see on all reference pieces in the [[Render Window]]. This not only looks odd, but it presents a pathing problem if the door | |||
is positioned in a tight space as the door will swing in such a way as to trap the actor behind it. | |||
|SeeAlso= | |SeeAlso= |