ActorBase Script: Difference between revisions
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Added note to mention that most SKSE "Set" functions performed on an ActorBase do not persist across gaming sessions.
imported>CraftySentinel (→SKSE Member Functions: Should now contain all SKSE functions upto 1.06.16) |
imported>DreamKing (Added note to mention that most SKSE "Set" functions performed on an ActorBase do not persist across gaming sessions.) |
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* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels. | * Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels. | ||
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels. | * Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels. | ||
* Most SKSE "Set" functions performed on an ActorBase will not persist across gaming sessions. If you want a scripted change for a particular Actor to persist, you will need to implement the change via the [[OnPlayerLoadGame - Actor|OnPlayerLoadGame()]] event or a similar mechanism. | |||