ActorBase Script: Difference between revisions

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284 bytes added ,  27 November 2013
Added note to mention that most SKSE "Set" functions performed on an ActorBase do not persist across gaming sessions.
imported>CraftySentinel
(→‎SKSE Member Functions: Should now contain all SKSE functions upto 1.06.16)
imported>DreamKing
(Added note to mention that most SKSE "Set" functions performed on an ActorBase do not persist across gaming sessions.)
Line 212: Line 212:
* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.
* Most SKSE "Set" functions performed on an ActorBase will not persist across gaming sessions. If you want a scripted change for a particular Actor to persist, you will need to implement the change via the [[OnPlayerLoadGame - Actor|OnPlayerLoadGame()]] event or a similar mechanism.
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