Difference between revisions of "Actor Script"
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imported>JLundin |
imported>JLundin |
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'''Function [[DamageActorValue - Actor|DamageAV]](string asValueName, float afDamage)''' | '''Function [[DamageActorValue - Actor|DamageAV]](string asValueName, float afDamage)''' | ||
*Alias for DamageActorValue(). | *Alias for DamageActorValue(). | ||
'''bool Function [[Dismount - Actor|Dismount]]()''' | |||
*Forces the actor to dismount. | |||
'''Function [[DispelAllSpells - Actor|DispelAllSpells]]() native''' | '''Function [[DispelAllSpells - Actor|DispelAllSpells]]() native''' | ||
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'''bool Function [[IsArrestingTarget - Actor|IsArrestingTarget]]()''' | '''bool Function [[IsArrestingTarget - Actor|IsArrestingTarget]]()''' | ||
*Is this actor currently arresting his target? Only valid on alerted guards. | *Is this actor currently arresting his target? Only valid on alerted guards. | ||
'''bool Function [[IsBeingRidden - Actor|IsBeingRidden]]()''' | |||
*Is this actor being ridden? | |||
'''bool Function [[IsBleedingOut - Actor|IsBleedingOut]]()''' | '''bool Function [[IsBleedingOut - Actor|IsBleedingOut]]()''' | ||
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'''bool Function [[IsIntimidated - Actor|IsIntimidated]]()''' | '''bool Function [[IsIntimidated - Actor|IsIntimidated]]()''' | ||
*Gets if this actor has been intimidated by the player. | *Gets if this actor has been intimidated by the player. | ||
'''bool Function [[IsOnMount - Actor|IsOnMount]]()''' | |||
*Is the actor on a mount? | |||
'''bool Function [[IsPlayersLastRiddenHorse - Actor|IsPlayersLastRiddenHorse]]()''' | '''bool Function [[IsPlayersLastRiddenHorse - Actor|IsPlayersLastRiddenHorse]]()''' |