Difference between revisions of "AddSpell"
Jump to navigation
Jump to search
→Description
imported>EConundrum m (→Description) |
imported>EConundrum |
||
Line 3: | Line 3: | ||
Adds spell item to calling actor. "Spells" include diseases, abilities, spells and powers . When an ability or disease is added it shows up as a current magical effect. When a spell or power is added it shows up as a castable power/spell. There are other important differences. See [[Spell]] for more info. | Adds spell item to calling actor. "Spells" include diseases, abilities, spells and powers . When an ability or disease is added it shows up as a current magical effect. When a spell or power is added it shows up as a castable power/spell. There are other important differences. See [[Spell]] for more info. | ||
Note it is the '''Form ID''' of the spell you need to use with this command e.g. the Hexdecimal number note the unique text ID as previously stated. It is also worth noting the second digit of the '''Form ID may be different from that shown in the editor''' if multiple esp files are loaded try incrementing it if the console can't find | Note it is the '''Form ID''' of the spell you need to use with this command e.g. the Hexdecimal number note the unique text ID as previously stated. It is also worth noting the second digit of the '''Form ID may be different from that shown in the editor''' if multiple esp files are loaded try incrementing it if the console can't find the spell. | ||
==Syntax== | ==Syntax== |