Difference between revisions of "AddToFaction - Actor"

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1 byte added ,  23:10, 1 September 2020
m
→‎Notes: SetReaction
imported>Lisselli
(→‎Notes: does a check with IsInFaction then calls SetFactionRank.)
imported>DayDreamer
m (→‎Notes: SetReaction)
 
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== Notes ==
== Notes ==
*For faction members of factions normally an enemy to the player, simply adding the player to the faction will not make them friendly to the player if their [http://www.creationkit.com/AI_Data_Tab Aggression] level is "Very Aggressive". Therefore when you add the player to such factions, you must also change their reaction accordingly through [[SetReaction - Faction]] and make them a "friend".
*For faction members of factions normally an enemy to the player, simply adding the player to the faction will not make them friendly to the player if their [http://www.creationkit.com/AI_Data_Tab Aggression] level is "Very Aggressive". Therefore when you add the player to such factions, you must also change their reaction accordingly through [[SetReaction - Faction]] and make them a "friend".
*Additionally, some actors are part of more than one enemy faction, and you must take account for this by also using SetRaction() on any other factions they are part of.
*Additionally, some actors are part of more than one enemy faction, and you must take account for this by also using SetReaction() on any other factions they are part of.
* This function checks if you're in the passed in faction by calling [[IsInFaction - Actor]], and if not, calls [[SetFactionRank - Actor]] and sets your rank to 0. This may or may not be related to the above notes concerning SetReaction. More testing is needed.
* This function checks if you're in the passed in faction by calling [[IsInFaction - Actor]], and if not, calls [[SetFactionRank - Actor]] and sets your rank to 0. This may or may not be related to the above notes concerning SetReaction. More testing is needed.


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