Difference between revisions of "ApplyHavokImpulse - ObjectReference"

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Adding a note for bugs.
imported>JustinOther
m (→‎Examples: Floatified)
imported>Perdev
(Adding a note for bugs.)
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Skeever.ApplyHavokImpulse(0.0, 0.0, 1.0, 1000.0)
Skeever.ApplyHavokImpulse(0.0, 0.0, 1.0, 1000.0)
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== Notes ==
* While the graphics and collision boxes are correctly moved by this function, [[GetPositionX - ObjectReference|GetPosition]] and [[GetAngleX - ObjectReference|GetAngle]] will return the old position. A workaround is to have a dummy, invisible, object and use MoveToNode to move it to one of your real object's nodes, then get the position of your dummy object. [http://forums.bethsoft.com/topic/1416758-addhavokballandsocketconstraint-questions/page__view__findpost__p__21667888 (source)]
* A side-effect of the previous bug is that if your object's original position is now a few cells away from the player, it will be unloaded by the game even if its graphics and collision box are close to the player. A workaround is to periodically update the position of your ship through [[SetPosition - ObjectReference|SetPosition]].


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
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