Difference between revisions of "ArmorAddon"

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266 bytes added ,  22:11, 20 December 2012
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imported>Eishunsama
imported>Raestloz
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* '''Weapon Adjust:''' This number determines the distance the weapons will float away from the weapon attachment points on the NPC.
* '''Weapon Adjust:''' This number determines the distance the weapons will float away from the weapon attachment points on the NPC.
* '''Male/Female'''
* '''Male/Female'''
** '''Biped Model:''' NIF file used for male/female actors. Click Select to bring up the [[Model Data]] dialog box  
** '''Biped Model:''' NIF file used for male/female actors in third person view. Click Select to bring up the [[Model Data]] dialog box. If the biped model for female is not defined, it will use the biped model for male.
** '''Skin Texture:''' Defines the base texture for a race based on the [[TextureSet]] formlist.  This is not done on actual armors.
** '''Skin Texture:''' Defines the base texture for a race based on the [[TextureSet]] formlist.  This is not done on actual armors.
** '''Skin texture Swap List:''' This would be used if the skinny and large versions of the NPC had a different texture set.
** '''Skin texture Swap List:''' This would be used if the skinny and large versions of the NPC had a different texture set.
** '''First Person:''' NIF file used for male/female actors for First Person. Click Select to bring up the [[Model Data]] dialog box  
** '''First Person:''' NIF file used for male/female actors in first person view. Click Select to bring up the [[Model Data]] dialog box. If the First Person model for female is not defined, it will use the First Person model for male. If both are undefined, the game will use the Biped Model
** '''Priority:''' This is used to determine the order of the [[ArmorAddon]]s.  The base naked body (for all parts) is always 0.  The armor for a torso would then be 5 and gloves that you want to draw over the ends of sleeves, for example, would be 10.
** '''Priority:''' This is used to determine the order of the [[ArmorAddon]]s.  The base naked body (for all parts) is always 0.  The armor for a torso would then be 5 and gloves that you want to draw over the ends of sleeves, for example, would be 10.
* '''Biped Object:''' Choose which areas the ArmorAddon uses (in the example below, the OrcishCuirassAA uses the Body, Forearms, and Calves)
* '''Biped Object:''' Choose which areas the ArmorAddon uses (in the example below, the OrcishCuirassAA uses the Body, Forearms, and Calves)
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