Difference between revisions of "Bethesda Tutorial Creating an Actor"
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Bethesda Tutorial Creating an Actor (edit)
Revision as of 19:43, 13 September 2015
, 19:43, 13 September 2015→Creating Bendu Olo
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* '''ID:''' Just like with the quest ID, this needs to be unique across the game. Give him the ID GSQBenduOlo. (Note that IDs can't have spaces or special characters in them.) | * '''ID:GSQBenduOlo''' Just like with the quest ID, this needs to be unique across the game. Give him the ID GSQBenduOlo. (Note that IDs can't have spaces or special characters in them.) | ||
* '''Name:''' The name that will be visible to the player. "Bendu Olo" in our case. | * '''Name:Bendu Olo''' The name that will be visible to the player. "Bendu Olo" in our case. | ||
* '''Short Name:''' How somebody familiar with this character might refer to them. This gets used by the radiant story system, which we'll come back to later. For now, just call him "Bendu". | * '''Short Name:Bendu''' How somebody familiar with this character might refer to them. This gets used by the radiant story system, which we'll come back to later. For now, just call him "Bendu". | ||
* '''Unique:''' This is the only checkbox you need to worry about for now. It lets the engine know that there should only be one of this actor in the world (as opposed to a new type of animal we were making, for instance). Make sure this is checked. | * '''Unique:''' This is the only checkbox you need to worry about for now. It lets the engine know that there should only be one of this actor in the world (as opposed to a new type of animal we were making, for instance). Make sure this is checked. | ||
There are a few things we need to set up in the [[Traits_Tab_-_NPC|Traits tab]], just to the right. | There are a few things we need to set up in the [[Traits_Tab_-_NPC|Traits tab]], just to the right. | ||
* '''Race:''' Pretty self-explanatory -- sets the race that this actor will be. Select "DarkElfRace" from the pull-down menu. Now Bendu will have the appearance and racial bonuses of a Dark Elf. | * '''Race:DarkElfRace''' Pretty self-explanatory -- sets the race that this actor will be. Select "DarkElfRace" from the pull-down menu. Now Bendu will have the appearance and racial bonuses of a Dark Elf. | ||
* '''Voice Type:''' This determines what generic dialogue and combat barks this actor will have available to them. Set him up as a MaleDarkElf. | * '''Voice Type:MaleDarkElf''' This determines what generic dialogue and combat barks this actor will have available to them. Set him up as a MaleDarkElf. | ||
[[Image:StartedActor.png|600px]] | [[Image:StartedActor.png|600px]] | ||
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What an actor chooses to wear is determined by their [[Outfit]]. Skyrim ships with a number of snazzy outfits already defined, but you can make your own fairly easily if you want to. For now, give him some plain clothes with a hat by choosing "FarmClothesOutfit01WithHat" from the Default Outfit pulldown menu. | What an actor chooses to wear is determined by their [[Outfit]]. Skyrim ships with a number of snazzy outfits already defined, but you can make your own fairly easily if you want to. For now, give him some plain clothes with a hat by choosing "FarmClothesOutfit01WithHat" from the Default Outfit pulldown menu. | ||
[[Image: | [[Image:FarmClothesOutfit01WithHat.png|400px]] | ||
Make sure to hit "OK" instead of "Cancel" or just closing the window, or your work will be discarded. (This goes for most of the Creation Kit. The rest of the tutorials won't always remind you of this, so keep on your toes!) | Make sure to hit "OK" instead of "Cancel" or just closing the window, or your work will be discarded. (This goes for most of the Creation Kit. The rest of the tutorials won't always remind you of this, so keep on your toes!) |