Difference between revisions of "Bethesda Tutorial Dialogue"

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Hit OK on the condition window to close it out, and you should then see it in the list. Now only Bendu can say it, but we don't want him saying it all the time; just before he's given the quest to the player. So we're going to add one more condition. Right-click in the condition list and select "New" again.  
Hit OK on the condition window to close it out, and you should then see it in the list. Now only Bendu can say it, but we don't want him saying it all the time; just before he's given the quest to the player. So we're going to add one more condition. Right-click in the condition list and select "New" again.  


We're going to further limit this bit of dialogue based on the quests current stage. So click on the Condition Function pull-down and select "GetStage." (You can type the first few letters to skip around in the list -- much faster than scrolling.) Now if you click the "INVALID" button to select parameters, it will bring up a list of quests rather than base objects (since it knows that the GetStage condition only deals with quests). Select "GSQ01" from the menu and hit OK.  
We're going to further limit this bit of dialogue based on the quest's current stage. So click on the Condition Function pull-down and select "GetStage." (You can type the first few letters to skip around in the list -- much faster than scrolling.) Now if you click the "INVALID" button to select parameters, it will bring up a list of quests rather than base objects (since it knows that the GetStage condition only deals with quests). Select "GSQ01" from the menu and hit OK.  


Now all that's left is to tell the condition which quest stage we care about. Since we know the quest is starting at stage 0, we could select "==" for our comparison and set the value to "0," but that might break this condition if we ended up adding some stage before this one. The safer way to set the condition is to check that our current stage is lower than 10, so choose "<" from the Comparison list and put "10" in the value field.  
Now all that's left is to tell the condition which quest stage we care about. Since we know the quest is starting at stage 0, we could select "==" for our comparison and set the value to "0," but that might break this condition if we ended up adding some stage before this one. The safer way to set the condition is to check that our current stage is lower than 10, so choose "<" from the Comparison list and put "10" in the value field.  
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