Difference between revisions of "Bethesda Tutorial Navmesh"
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→Auto-Generating Navmesh: D key deselects in Render Window
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Let's use [[Navmesh_Generation#Recast-Based_Generation|Recast]] generation to create an intial pass at navmesh in LokirsTomb: | Let's use [[Navmesh_Generation#Recast-Based_Generation|Recast]] generation to create an intial pass at navmesh in LokirsTomb: | ||
# Click on the [[Render Window]] to make sure it's the active window. | # Click on the [[Render Window]] to make sure it's the active window. | ||
# Make sure you have nothing selected in the render window (if you're not sure, just Left-Click somewhere in the [[Void]]). | # Make sure you have nothing selected in the render window (if you're not sure, just Left-Click somewhere in the [[Void]] or press the '''D''' key). | ||
# Choose Recast Based Generation from the Navmesh menu in the main toolbar: '''Navmesh > Generation > Recast Based Generation'''. | # Choose Recast Based Generation from the Navmesh menu in the main toolbar: '''Navmesh > Generation > Recast Based Generation'''. | ||
# The '''Recast Navmesh Generation''' dialog will appear. (''Fig 4.3'') | # The '''Recast Navmesh Generation''' dialog will appear. (''Fig 4.3'') |