Difference between revisions of "Bethesda Tutorial Quest Loose Ends"
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Bethesda Tutorial Quest Loose Ends (edit)
Revision as of 00:15, 7 February 2012
, 00:15, 7 February 2012→Map Marker
imported>SLiesegang |
imported>SLiesegang |
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=Map Marker= | =Map Marker= | ||
Typically, when we tell the player to go to place in the game, we add the map marker so they can have an easy target to head towards. Navigate to the cell called ReachwindEyrieExterior01 in the Tamriel worldspace. (You can get there easily by double-clicking the yellow door marker inside ReachwindEyrie01.) You'll see a green-blue rectangle with a large M carved out of it right next to the exterior door marker. | |||
[[File:ReachwindMapMarker.png]] | |||
Navigate to stage 20 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property. | |||
Now, edit the stage 20 script so it reads: | |||
<source lang=papyrus> | |||
SetObjectiveCompleted(10) | |||
SetObjectiveDisplayed(20) | |||
DungeonMarker.AddToMap() | |||
</source> | |||
=Pickpocketing= | =Pickpocketing= |