Difference between revisions of "Bethesda Tutorial Radiant Quests"

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imported>Thingy Person
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Go over to the alias tab, and right-click to make a new Location alias and call it "ThiefLocation". Location aliases are somewhat abstract bits of data that represent places and the collection of "stuff" within them. A location might know, for instance, that it contains certain types of creatures, or that it is part of a city, or that it is in a particular hold, or that it has a front door, or that it has an actor designated as its "boss". We can test this data with conditional statements to find a Location that matches our needs.  
Go over to the alias tab, and right-click to make a new Location alias and call it "ThiefLocation". Location aliases are somewhat abstract bits of data that represent places and the collection of "stuff" within them. A location might know, for instance, that it contains certain types of creatures, or that it is part of a city, or that it is in a particular hold, or that it has a front door, or that it has an actor designated as its "boss". We can test this data with conditional statements to find a Location that matches our needs.  


The first condition we'll add is "LocationHasRefType;" choose "Boss" from the pull-down menu. This condition will be true for any location that contains an actor who has been assigned a "Boss" keyword.  
The first condition we'll add is "LocationHasRefType;" choose "Boss" from the pull-down menu. This condition will be true for any location that contains an actor who has been assigned a "Boss" RefType.  


The second condition we want to add is "LocationHasKeyword," which will test the data on the location itself (as opposed to the actors it contains). The keyword we want in this case is "LocTypeBanditCamp".  
The second condition we want to add is "LocationHasKeyword," which will test the data on the location itself (as opposed to the actors it contains). The keyword we want in this case is "LocTypeBanditCamp".  

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