Difference between revisions of "Bug Exterior Models Not Showing"
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This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically [[Bethesda_Tutorial_World_Hookup|this step]]. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship. When you place the pieces in the editor, they will show just fine. [[image:rcfTowerInEditor.jpg|200px|thumb|right|Visible in Editor]] But when you get into game, it will probably be gone. And then it might come back. Then disappear again. [[image:rcfTowerInGame.jpg|200px|thumb|right|Gone in Game]] | This is a bug you will encounter if you are following the Lokir's Tomb tutorial, specifically [[Bethesda_Tutorial_World_Hookup|this step]]. You will also encounter this anytime you place a large static in an exterior cell such as a farm house or ship. When you place the pieces in the editor, they will show just fine. [[image:rcfTowerInEditor.jpg|200px|thumb|right|Visible in Editor]] But when you get into game, it will probably be gone. And then it might come back. Then disappear again. [[image:rcfTowerInGame.jpg|200px|thumb|right|Gone in Game]] | ||
=Solution= | =Temporary Solution= | ||
Double click on the object in question to open its Ref Edit box, and check the flag "Is Full LOD" This is a temporary work-around not to be used as a permanent solution, as having too many objects flagged this way can severely impact performance. | |||
==Notes== | ==Notes== | ||
Oddly enough, I had to add in a new static to show off the bug. I had already marked my tower as Full LOD, and toggling it off didn't cause the bug to happen again. More testing required! | Oddly enough, I had to add in a new static to show off the bug. I had already marked my tower as Full LOD, and toggling it off didn't cause the bug to happen again. More testing required! |