Difference between revisions of "Combat Tab"
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listed events
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imported>Werez (listed events) |
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The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | The dialogue in a [[:Category:Quest|Quest's]] [[Combat Tab]] will play in response to specific combat events generated by the game. The Combat Tab can have one [[Topic]] for each of these events (Attack, Hit, etc.), and a stack of [[Topic Info|Infos]] associated with that event. | ||
=Combat Dialogue Subtypes= | |||
Combat Dialogue has the following event subtypes: | |||
==General Combat Related== | |||
*'''AcceptYield:''' Said when the actor accepts the player's yield. | |||
*'''Attack:''' Said when the actor attacks. | |||
*'''Bash:''' Said when the actor bashes with a shield. | |||
*'''BleedOut:''' Said during the bleedout animation. | |||
*'''Death:''' Said on death. | |||
*'''Flee:''' Said when the actor flees from combat. | |||
*'''Hit:''' Said when the actor is damaged. | |||
*'''PowerAttack:''' Said when the actor is power attacking with a melee weapon. | |||
*'''Taunt:''' Randomly said during combat. | |||
==Crime Related== | |||
*'''Assault:''' Said when player is seen commiting assault. Dialogue can be conditioned further with [[IsActorAVictim]]. | |||
*'''Murder:''' Said when player is seen commiting murder. | |||
*'''PickpocketCombat:''' Said when player is caught pickpocketing. | |||
*'''Trespass:''' Said when player is trespassing. Dialogue can be conditioned further with [[GetTrespassWarningLevel]]. | |||
*'''Steal:''' Said when player is caught stealing. | |||
*'''WerewolfTransformCrime:''' Said when player transforms into a werewolf. | |||
==Friend Crime Related== | |||
*'''AssaultNC:''' Said when a friend sees the player commit assault. | |||
*'''MurderNC:''' Said when a friend sees the player commit murder. | |||
*'''PickpocketNC:''' Said when the player pickpockets their friend and they see it. | |||
*'''StealFromNC:''' Said when the player steals from their friend and they see it. | |||
*'''TrespassAgainstNC:''' Said when the player is trespassing in their friend's property. | |||
==Voice Power Related== | |||
*'''VoicePowerStartShort:''' Said when just one word of power is used. Example: '''Fus'''! | |||
*'''VoicePowerStartLong:''' Said when more than one word of power is used. Example: '''Fus'''... Ro Dah! | |||
*'''VoicePowerEndShort:''' Said when two words of power are used. Example: Fus... '''Ro'''! | |||
*'''VoicePowerEndLong:''' Said when all three words of power are used. Example: Fus... '''Ro Dah'''! | |||
==Not Used== | |||
*'''AllyKilled:''' Shows up in vanilla files, but doesn't appear in-game. | |||
*'''AvoidThreat''' | |||
*'''GroupStrategy''' | |||
*'''Yield''' | |||
{{languages|Combat_Tab}} | {{languages|Combat_Tab}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Dialogue]] | [[Category:Dialogue]] |