Complete Example Scripts: Difference between revisions

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GlobalVariable Property GlobalTime auto ;counter for hours left
GlobalVariable Property GlobalTime auto ;counter for hours left
Quest Property TimedQuest auto ;the quest (I used two scripts on same quest while cause I modified a vanilla one)
Quest Property TimedQuest auto ;the quest (I used two scripts on same quest while cause I modified a vanilla one)
int Property FailObjective auto ;objective that will fail when hours left reaches 0
int Property FailObjective auto ;objective that will fail when hours left reaches 0, it is the one to display the time left and will be refreshed
int Property FailStage auto ;stage to set the quest to, faile whole quest from it's fragment or whatever
int Property FailStage auto ;stage to set the quest to, fail whole quest from it's fragment or whatever


Float endTime
Float endTime
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