Complete Example Scripts: Difference between revisions

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(a linked ref version of the cycling through formlist example)
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** You can change the OnActivate to whatever you wish to fire off the action.
** You can change the OnActivate to whatever you wish to fire off the action.
* You need to create a linked ref chain.
* You need to create a linked ref chain.
** If you don't know how to create a linked ref to another object, read [[http://www.creationkit.com/Bethesda_Tutorial_Encounters#Default_Master_Package_and_Linked-Refs|this]].
** If you don't know how to create a linked ref to another object, read [[Bethesda_Tutorial_Encounters#Default_Master_Package_and_Linked-Refs|this]].
** A linked ref chain is basically an object that has a linked ref, which has its own linked ref, which also has its own linked ref, etc.
** A linked ref chain is basically an object that has a linked ref, which has its own linked ref, which also has its own linked ref, etc.
* Remember to attach this script to the first object in the linked ref chain
* Remember to attach this script to the first object in the linked ref chain
** If your linked ref chain links back to itself, then you could put this script on each of the objects
** If your linked ref chain links back to itself, then you could put this script on each of the objects


===Move an Object to a Specific Location Without Fade===
===Move an Object to a Specific Location Without Fade===
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