Complete Example Scripts: Difference between revisions
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→Cycle Through a List of Objects and Perform an Action on Each Object(FormLists)
imported>JustinOther m (→Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain): Removed extraneous ')' from Game.GetPlayer())) |
imported>JustinOther |
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| Line 133: | Line 133: | ||
Event OnTriggerEnter(ObjectReference akActionRef) | Event OnTriggerEnter(ObjectReference akActionRef) | ||
If akActionRef == Game.GetPlayer( | If akActionRef == Game.GetPlayer() | ||
iIndex = ListOfObjectsFLST.GetSize() ; Indices are offset by 1 relative to size | iIndex = ListOfObjectsFLST.GetSize() ; Indices are offset by 1 relative to size | ||
While(iIndex > 0) | While(iIndex > 0) | ||
| Line 165: | Line 165: | ||
* Use enable/disable to make a whole bunch of special effect objects (they start with FX in editor) appear or disappear | * Use enable/disable to make a whole bunch of special effect objects (they start with FX in editor) appear or disappear | ||
Enjoy! | Enjoy! | ||
=== Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain) === | === Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain) === | ||