Complete Example Scripts: Difference between revisions

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imported>Fg109
m (→‎Maintenance: --> added link to OnPlayerLoadGame page. Not sure if pre-1.6 version needs to be removed.)
imported>Sollar
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         EndWhile
         EndWhile
EndFunction</source>
EndFunction</source>
= Show Gift Window and Track Items Given =
This is used for the Player to feed his animal companion.  The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal.
<source lang="papyrus">
FormList Property FoodList Auto
Bool hasBeenFedToday = False
Function FeedCompanion()
ObjectReference foodItem = None
int indexPos = FoodList.GetSize()
While(indexPos > 0)
indexPos -= 1
foodItem = FoodList.GetAt(indexPos) as ObjectReference
AddInventoryEventFilter(foodItem)
EndWhile
Self.ShowGiftMenu(true, FoodList, false, False)
Self.RemoveAllInventoryEventFilters()
EndFunction
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
If akSourceContainer == Game.GetPlayer()
self.RemoveItem(akBaseItem,aiItemCount)
If hasBeenFedToday == False
hasBeenFedToday=True
EndIf
EndIf
EndEvent
</source>
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