Complete Example Scripts: Difference between revisions
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→Set Quest Stage When Picked Up By Player: Removed extra line breaks/parenthesis
imported>JustinOther (→Good Usage of Properties to Make Scripts Compact: ' Good Usage of Properties to Make Scripts Compact' compacted.) |
imported>JustinOther m (→Set Quest Stage When Picked Up By Player: Removed extra line breaks/parenthesis) |
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| Line 303: | Line 303: | ||
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) | Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) | ||
if akNewContainer == Game.GetPlayer() | |||
if | |||
QuestToSet.SetStage(StageToSet) | QuestToSet.SetStage(StageToSet) | ||
GoToState("Taken") | GoToState("Taken") | ||
endif | endif | ||
EndEvent | EndEvent | ||
State Taken | State Taken | ||
; Do nothing | ; Do nothing | ||
EndState | EndState</source> | ||
</source> | |||
=Usage of Arrays to Make Scripts Compact= | =Usage of Arrays to Make Scripts Compact= | ||