Complete Example Scripts: Difference between revisions

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m
→‎A Trigger That Detects When The Player Enters: GetPlayer swapped with PlayerREF property for consistency
imported>Sollar
imported>JustinOther
m (→‎A Trigger That Detects When The Player Enters: GetPlayer swapped with PlayerREF property for consistency)
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=A Trigger That Detects When The Player Enters=
=A Trigger That Detects When The Player Enters=
<source lang="papyrus">
<source lang="papyrus">
Scriptname ExampleTrigger extends ObjectReference
ScriptName ExampleTrigger Extends ObjectReference
 
Actor Property PlayerREF Auto ; Least 'costly' way to refer to the player


Event OnTriggerEnter(ObjectReference akActionRef)
Event OnTriggerEnter(ObjectReference akActionRef)
if(akActionRef == Game.GetPlayer()) ; This condition ensures that only the player will trigger this code
If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this code
Debug.MessageBox("Yippee!")
Debug.MessageBox("Yippee!")
endif
EndIf
EndEvent
EndEvent


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