Complete Example Scripts: Difference between revisions
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→A Trigger That Detects When The Player Enters: GetPlayer swapped with PlayerREF property for consistency
imported>Sollar |
imported>JustinOther m (→A Trigger That Detects When The Player Enters: GetPlayer swapped with PlayerREF property for consistency) |
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=A Trigger That Detects When The Player Enters= | =A Trigger That Detects When The Player Enters= | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
ScriptName ExampleTrigger Extends ObjectReference | |||
Actor Property PlayerREF Auto ; Least 'costly' way to refer to the player | |||
Event OnTriggerEnter(ObjectReference akActionRef) | Event OnTriggerEnter(ObjectReference akActionRef) | ||
If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this code | |||
Debug.MessageBox("Yippee!") | Debug.MessageBox("Yippee!") | ||
EndIf | |||
EndEvent | EndEvent | ||