Difference between revisions of "Creating Custom Master Files"

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→‎Removing a Mod's Dependency on a Master File: Found another possible method. Probably a better one.
imported>David Brasher
(Information on removing masters.)
imported>David Brasher
(→‎Removing a Mod's Dependency on a Master File: Found another possible method. Probably a better one.)
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To remove the connection to an .esp master, simply load up the mod in the CK without .esmifying the .esp master in Wrye Bash, and then save the mod in the CK.
'''Some possible methods:'''




To remove the connection to an .esm master:
*To remove an unused master file from a plugin using the CK, follow these steps:
 
# Launch the Creation Kit.
# Navigate to File >Data
# Select any required plugins as normal.
# Select the plugin from the list and notice the list of parent masters on right.
# Select the master file to remove on the right and press Ctrl+Delete.
# If you receive an error regarding the ID, select "Yes."
# Click "OK."
# After the plugin is finished loading, save the changes.
 
 
*To remove the connection to an .esp master, one can simply load up the mod in the CK without .esmifying the .esp master in Wrye Bash, and then save the mod in the CK.  (This action can be performed by accident and is a leading cause of ruined mods with .esp masters.)
 
 
*To remove the connection to an .esm master using TESVSnip: (NOTE THAT TESVSnip HAS FALLEN OUT OF FAVOR AND SEEMS UNSAFE TO USE WITH SKYRIM 1.6 AND NEWER.)
 
# Open TESVSnip.
# Open TESVSnip.
# Go to File > Open > *The name of the .esp*  Click "Open."
# Go to File > Open > *The name of the .esp*  Click "Open."

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