Difference between revisions of "Creating Custom Master Files"

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720 bytes removed ,  14:31, 8 July 2012
Removed info related to the now-defunct TESVSnip tool
imported>David Brasher
(→‎Referencing the Master File: TESVSnip danger warning.)
imported>ShadeMe
(Removed info related to the now-defunct TESVSnip tool)
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==Referencing the Master File==
==Referencing the Master File==
If you expect to have a Plugin reference the Master File: open both the Master File and Plugin (as active) and simply re-save your Plugin. It is strongly recommended that you back up your original Plugin in case you do something wrong.  Like if you realize you did not want your .esp to reference a particular Master File.
If you expect to have a Plugin reference the Master File: open both the Master File and Plugin (as active) and simply re-save your Plugin. It is strongly recommended that you back up your original Plugin in case you do something wrong.  Like if you realize you did not want your .esp to reference a particular Master File.
TESVSnip can also be used to attach masters to an .esp. (NOTE THAT TESVSnip HAS FALLEN OUT OF FAVOR AND SEEMS UNSAFE TO USE WITH SKYRIM 1.6 AND NEWER.)


==Removing a Mod's Dependency on a Master File==
==Removing a Mod's Dependency on a Master File==
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*To remove the connection to an .esp master, one can simply load up the mod in the CK without .esmifying the .esp master in Wrye Bash, and then save the mod in the CK.  (This action can be performed by accident and is a leading cause of ruined mods with .esp masters.)  
*To remove the connection to an .esp master, one can simply load up the mod in the CK without .esmifying the .esp master in Wrye Bash, and then save the mod in the CK.  (This action can be performed by accident and is a leading cause of ruined mods with .esp masters.)
 
 
*To remove the connection to an .esm master using TESVSnip: (NOTE THAT TESVSnip HAS FALLEN OUT OF FAVOR AND SEEMS UNSAFE TO USE WITH SKYRIM 1.6 AND NEWER.)
 
# Open TESVSnip.
# Go to File > Open > *The name of the .esp*  Click "Open."
# Click the "+" icon by the name the .esp to expand the folders.
# Click on "TES4"
# Find the master in the box in the lower left corner of the window.
# Delete the MAST and DATA records associated with it by highlighting them and pressing the delete key on the keyboard.
# When you are done, go to File > Save and save the mod.
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