Difference between revisions of "Creating a Companion"

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The following procedure will create a basic companion using Bethesda's generic companion system.  It will work for most races, but not the beast races.  If you want to use a beast race, you'll have to add the beast voices to the FormList VoicesFollowNeutral formlist.   
The following procedure will create a basic companion using Bethesda's generic companion system.  It will work for most races, but not the beast races.  If you want to use a beast race, you'll have to add the beast voices to the FormList VoicesFollowNeutral formlist.   


1. Create an NPC using the Tutorial Creating an Actor.  Then make the following changes on each of the tabs in the NPC setup window.   
1. Create an NPC using the Bethesda Tutorial [[Creating an Actor]].  Then make the following changes on each of the tabs in the NPC setup window.   


2. Factions Tab - Add the following with the rank appearing in the first column: -1 CurrentFollowerFaction, 0  PotentialFollowerFaction, 0 PotentialMarriageFaction.
2. Factions Tab - Add the following with the rank appearing in the first column: -1 CurrentFollowerFaction, 0  PotentialFollowerFaction, 0 PotentialMarriageFaction.
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3. Relationship Tab – Right click and select New, and add the following in the popup window:
3. Relationship Tab – Right click and select New, and add the following in the popup window:


Name – NPCFormIDPlayerRelationship (CMBreePlayerRelationship for example)
Name – NPCFormIDPlayerRelationship (CMBreePlayerRelationship for example)
Parent – Should already be filled in with NPC FormID(i.e. CMBree).  Do not change it.   
Parent – Should already be filled in with NPC FormID(i.e. CMBree).  Do not change it.   
Child – Player
Child – Player,
Relationship – Ally
Relationship – Ally,
Association – None
Association – None


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