Difference between revisions of "Creating a Companion"
Jump to navigation
Jump to search
no edit summary
imported>Cipscis (Removed byline and added to community tutorials) |
imported>Blackie |
||
Line 1: | Line 1: | ||
The following procedure will create a basic companion using Bethesda's generic companion system. It will work for most races, but not the beast races. If you want to use a beast race, you'll have to add the beast voices to the FormList VoicesFollowNeutral formlist. | The following procedure will create a basic companion using Bethesda's generic companion system. It will work for most races, but not the beast races. If you want to use a beast race, you'll have to add the beast voices to the FormList VoicesFollowNeutral formlist. | ||
1. Create an NPC using the Tutorial Creating an Actor. Then make the following changes on each of the tabs in the NPC setup window. | 1. Create an NPC using the Bethesda Tutorial [[Creating an Actor]]. Then make the following changes on each of the tabs in the NPC setup window. | ||
2. Factions Tab - Add the following with the rank appearing in the first column: -1 CurrentFollowerFaction, 0 PotentialFollowerFaction, 0 PotentialMarriageFaction. | 2. Factions Tab - Add the following with the rank appearing in the first column: -1 CurrentFollowerFaction, 0 PotentialFollowerFaction, 0 PotentialMarriageFaction. | ||
Line 7: | Line 7: | ||
3. Relationship Tab – Right click and select New, and add the following in the popup window: | 3. Relationship Tab – Right click and select New, and add the following in the popup window: | ||
Name – NPCFormIDPlayerRelationship (CMBreePlayerRelationship for example) | Name – NPCFormIDPlayerRelationship (CMBreePlayerRelationship for example). | ||
Parent – Should already be filled in with NPC FormID(i.e. CMBree). Do not change it. | Parent – Should already be filled in with NPC FormID(i.e. CMBree). Do not change it. | ||
Child – Player | Child – Player, | ||
Relationship – Ally | Relationship – Ally, | ||
Association – None | Association – None | ||