Difference between revisions of "Creating a Companion"
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# Stats Tab – Under Leveling Data you will see two Calc boxes. The first one should be 5 or 6 and the second one 80, which will allow the NPC to level up to Level 80 along with the Player. This only works if you check the PCLevelMult checkbox. The stats will become automatic and you will not be able to set any of them. If you uncheck that box you can set the stats, but the NPC will not level. Speed – Set a little higher, like 125, to ensure the companion will be able to keep up with the player. Class – Select whatever you like. The stats will change automatically as you choose different classes. | # Stats Tab – Under Leveling Data you will see two Calc boxes. The first one should be 5 or 6 and the second one 80, which will allow the NPC to level up to Level 80 along with the Player. This only works if you check the PCLevelMult checkbox. The stats will become automatic and you will not be able to set any of them. If you uncheck that box you can set the stats, but the NPC will not level. Speed – Set a little higher, like 125, to ensure the companion will be able to keep up with the player. Class – Select whatever you like. The stats will change automatically as you choose different classes. | ||
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# AI Data - These settings should be the same as the default game companions. Make sure you set to Aggressive, Brave or Foolhardy, Helps Friends and Allies, and Any Crime. If you create a new companion from scratch these will be set to Unaggressive, Average, Helps Nobody, and No Crime and essentially make them peaceful citizens. | # AI Data - These settings should be the same as the default game companions. Make sure you set to Aggressive, Brave or Foolhardy, Helps Friends and Allies, and Any Crime. If you create a new companion from scratch these will be set to Unaggressive, Average, Helps Nobody, and No Crime and essentially make them peaceful citizens. The next to the last item on this tab is CombatStyle. These can be found listed in a CombatStyles folder under Miscellaneous in the Object Window. Pick out one of these to use or create your own by copying one of the existing and changing the form ID. Then you select the one you want for your companion on the AI Data tab. | ||
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# AI packages Tab – Find the Character topic in the Object Window, expand the file structure, and click on Package. Scroll down the list till you find DefaultSandboxCurrentLocation256. Right click on this and choose copy. Open this in its setup window, change the name to MyModSandboxCurrentLocation. On the form you can change the distance they will roam from 256 to 512 or 1024 to give them a little more roaming room. This becomes the default Sandbox package, so the NPC stays where you break up with him/her. So you can leave them in your house, or an Inn where you know they’ll be there when you come back. Now go back to the AI Packages Tab on your Companion setup window, right click on the text box, and select Add. Choose the Sandbox package you just created. | # AI packages Tab – Find the Character topic in the Object Window, expand the file structure, and click on Package. Scroll down the list till you find DefaultSandboxCurrentLocation256. Right click on this and choose copy. Open this in its setup window, change the name to MyModSandboxCurrentLocation. On the form you can change the distance they will roam from 256 to 512 or 1024 to give them a little more roaming room. This becomes the default Sandbox package, so the NPC stays where you break up with him/her. So you can leave them in your house, or an Inn where you know they’ll be there when you come back. Now go back to the AI Packages Tab on your Companion setup window, right click on the text box, and select Add. Choose the Sandbox package you just created. |